![]() Conundrums-and solving them-used to be the main event in adventure games. There's a bit of gentle guidance in the form of flashing icons and pointers that indicate when you might need to use a specific item. The puzzles aren't super-tough brain teasers and seem more designed to make you laugh than to torture your problem-solving skills. The dryly delivered gags and dialogue feel more mature-clearly scripted by someone who's become a parent-but the act of playing the game doesn't add any new wrinkles to the well-worn "fetch object/fuse object/say right thing" adventure game formula. If there's any disappointment to be had with Broken Age, it's that the gameplay lacks any real surprise. Her single-minded desire to kill Mog Chothra can be read as a sly, script-flipping commentary on the damsel-in-distress trope. Vella's world is like a Brothers Grimm story-setting with all the gore and cruelty bled out of it, for safety's sake. But there it is just in case.Īnd Vella's travels take her to places with cranky talking trees and huckster god-beings, where Schafer and company get to gently send up image-centric politicking and saccharine new-age spiritualism. Sealed up tight in his vacuum-proof uniform, there's no way he actually needs it. When star-faring teenager Shay goes out for a zero-G walkabout, his coddling on-board computer dresses him up in an overstuffed get-up with a scarf wrapped around his neck. Why hasn't anyone ever tried to kill Mog Chothra, the multi-eyed, multi-tentacled beast that inhales maidens from the communities of her world? She decides that she's going to be one to do it and cuts herself out of her marzipan-encrusted sacrificial ensemble to do just that.īroken Age overflows with whimsy, enhanced by great animation, music and voicework. And Vella won't go quietly into what she's been told is a noble sacrifice. Coddled by fake adventures and excessive nursemaiding, he longs to taste real danger and real consequence. The vessel Shay is bound to is essentially Baby's First Spacecraft but Shay is long past being an infant when we meet him. And the desire to see how they connect-because, c'mon, they HAVE to connect, right?-will get you flitting back and forth between Shay and Vella's quests. You can switch between their stories at any time. In the fairy-tale hamlet of Sugar Bunting lives Vella, due to be sacrificed to a giant monster to keep her town safe, as has been done for generations. Out in deep space, there's Shay, a young man pretty much held captive in a spaceship by an overprotective mother AI. The story Broken Age tells is centered around two young people in very different realms. So, it's fitting that Broken Age looks like a gorgeously designed animated movie you can play through. ![]() The game exists only because of the generosity of thousands of people who, by and large, wanted to recapture the charms of their video game playing youth. ![]() Nostalgia seeps out of every virtual pore of Double Fine's latest game, spearheaded by beloved developer Tim Schafer. What you're getting in Broken Age, Act 1: All of that, but with a level of cuteness, humor and heartache that's exceedingly rare in the modern video game landscape. This is what you wanted from Double Fine Adventure: A cartoony stylized world, lovingly rendered in 2D and fractured in ways that only nonsensical combinations of random items can fix.
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